Xbox Reveals 'Adaptive Pad' For Accessible Gaming

Xbox Reveals 'Adaptive Pad' For Accessible Gaming

Xbox Reveals 'Adaptive Pad' For Accessible Gaming

Where the Adaptive Controller earns its name is in how it connects to a huge range of other input devices, such as joysticks, buttons, switches, foot pedals, mouth pieces, and conventional controllers.

All of this is by design, to allow for all gamers to customize the controller to exactly what they need in order to play in the way that is most comfortable to them.

Gamers' charity SpecialEffect are proud to confirm their involvement in the design and testing of Microsoft's Xbox Adaptive Controller, a customisable Xbox Wireless Controller designed primarily for gamers with limited mobility. We were wondering why is this even an important device as Microsoft already has Xbox controller. The company is taking help from various organizations and hospitals to make accessibility a lot more viable for those needy people. We worked closely with them and directly with gamers who have limited mobility to assist in our development.

The device is as adaptable as possible so gamers can create a setup that works for them in a way that is plug-and-play, extensible, and affordable.

The controller has two big buttons built in that can be reprogrammed to work as any of the inputs on a standard controller using the Xbox Accessories app. These inputs include PDP's One-Handed Joystick for the Xbox Adaptive Controller, Logitech's Extreme 3D Pro Joystick, and Quadstick's Game Controller. More recommended partner devices can be found here. The Xbox Adaptive Controller, as it's called, will launch later this year priced at $100 US.

AbleGamers have been working on their own accessible controllers for several years now, and explain in their announcement that they've "been working secretly with Microsoft" to iterate on those designs and deliver "the best controller for people with physical disabilities to date". It has two large buttons that can be mapped to any buttons on a normal Xbox One controller, a d-pad, a toggle for three custom button layouts, and two USB ports (one on each side).

We'll report back more on the controller as more is known.

Meanwhile, don't forget to check out Ability Week at Microsoft Store locations starting Tuesday, May 29, through Saturday, June 2, a five-day experience of events that showcases hearing, vision, mobility, and cognitive assistive technologies that empower people with accessibility needs.

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