The wildly popular online game Fortnite has surpassed $1 billion in revenue, according to a new report from research firm SuperData. Micro-transactions that power the Battle Pass and Fortnite seasons keep gamers spending money.
While Fortnite's battle royale mode pits 100 players against each other in any given server, playground mode made matches for groups of one to four players at a time.
The most expensive character outfits - called "skins" in the gaming world - go for 2,000 V-bucks, or $20.
Epic Games' released a postmortem yesterday detailing Fortnite's playground LTM (limited time) mode, which was initially released June 27 and gave players one hour to build, explore and hone their skills without being placed in an ongoing match.
Fortnite's first birthday party will run until August 7. SuperData says it has brought more players to console, particularly lapsed users, and has helped the genre become the most popular category among those who like to watch game streams.
Since Fortnite has skyrocketed the battle royale genre to worldwide popularity, several other video game series have sought to emulate their success, and they're right to do so.
Battle Royale games are expected to make at least $2 billion in revenue in 2018 - about seven times the amount they made past year.
Fortnite has generated more than $1 billion of income from in-game purchases alone.
The Fortnite Birthday Celebration event starts on July 24, and although Epic is calling it a limited time event, it's not clear how long it will last, or how long you'll have to complete the three associated challenges.